Spellbound – Short Film
Spellbound – Full Film
(Unreal Engine 5, Maya 2023, Houdini 20.5, Nuke 15.4, Adobe Substance 3D Painter, Adobe After Effects 2023, Clip Studio Paint, Procreate, 44 seconds, August 2024 – November 2024)
Spellbound is an animated short film about an amateur magician testing out some new tricks, however he quickly realizes his newly acquired manual is more advanced than he thought.
This was project was completed by a team of six. For this film I was the Lead Visual Effects Artist, Lead Compositing Artist, and Art Lead. I also helped with surfacing various assets.
VFX and Compositing
(Unreal Engine 5, Nuke, 30 seconds, November 2024)
I was in charge of all of the magical visual effects. I created a glow effect to surround the levitating objects and a simple particle system to follow the objects as they levitated. I utilized Nuke to create the glow effect. The effect was created utilizing Cryptomattes and layering various blur, erode, and noise nodes.
The particles were created using Unreal Engine’s Niagara’s hanging particle system with a custom shape, size variation, random coloration between the values of blue and purple, and random lifetime expectancy.


I was also responsible for the compositing of this film. Nuke was the primary program used for compositing. Using this program, I did color correction for the overall film, as well as color correction for specific assets.
I added a slight vignette to keep the focus of the film on the lower portion of the screen, as well as a slight depth of field to keep the primary focus on the foreground.